Plan the Print, Not Just the Picture
A compelling 3D shape is the beginning. Inspect its surfaces, dimensions, and support needs before you send a model to your slicer.
Reference ideas
Characters
Color studies
Creature ideas
Sculptures
Personal projectsStart with a photo, sketch, or piece of concept art and carry that reference into a 3D creation workflow.
Explore the possibilities
Your starting image
Concept visualization
Explore a 3D concept, then check and prepare the finished model in your preferred printing tools.
Start creating
A compelling 3D shape is the beginning. Inspect its surfaces, dimensions, and support needs before you send a model to your slicer.
Plan where colors meet and whether a complex design should be separated into pieces that suit your printer and build plate.
Once your model is ready, review its final print settings in the slicer you already use.
Take your idea from a picture into a 3D creation workflow.
Explore image to 3D
Move beyond a single reference. Explore characters, objects, and visual directions for the world you want to build.
Start creating
Material studyConsider color, surface detail, and finish as you develop the visual language of an asset.
Character conceptUse a visual reference to explore a character’s silhouette, proportions, outfit, and pose.
Shape studyStart with a readable form, then refine topology and performance in your game-production tools.
Image
Start with a reference
Shape
Explore a 3D idea
Create
Keep refining it
A creative starting point
From picture to possibility
“A reference image can be the first step toward a character, a collectible, or a world you haven’t built yet.”
Explore the workflow
Crystal formation

Pumpkin castle

Fantasy weapon

Creature concept

Forest character

Decorative sculpture

Prop design

Character study

Mask concept

Collectible idea
Bring a reference image or an idea. Continue in the creation workspace.
Start creating